Fish Tank Project:
The fish tank project required students to draw some fish in a fish tank. They were working with functions, so while the project didn't require animation, some of the more interesting projects incorporated it.
Wayden's fish tank has a fish that swims across the screen. If you move your mouse into the canvas, the fish will run away faster.
Kaden's animal moves across the canvas leaving clones behind it as it goes.
Wayden's frog is interactive. Place your mouse on the canvas and watch the fly and the frog's tongue move.
Timothie's bat has eyes that grow until the whole canvas turns red.
Trapper's animal has a nose that expands until it takes over the canvas.
Adrian's duck has a head that expands until the canvas is yellow.